Zuma Deluxe For Mac Os X



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Zuma is a tile-matching puzzle video game published by PopCap Games.It can be played for free online at several websites, and was released for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for.

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Zuma Deluxe

Developer: PopCap Games
Publisher: PopCap Games
Platforms: Windows, Mac OS X
Released internationally: December 12, 2003

This game has unused text.
This game has debugging material.
This game has regional differences.

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Zuma Deluxe For Mac Os X

Zuma Deluxe is a ball shooter puzzle game developed by PopCap.

  • 2Unused levels.xml Settings
  • 4Regional Differences
    • 4.1Gauntlet Screen

PAK Support

The game's executable has full support for loading from a main.pak, unfortunately, PopCap never released a version of the game using one and the game does not read the music directory in a PAK and the game crashes when attempting to read the levels directory in that fashion.

Unused levels.xml Settings

To do:
Figure out slowspeed and accrate.

At offset 0030C3F0 in the exe file you can find a bunch of settings that are used for the levels.xml file. Some of these being unused.

Zuma Deluxe For Mac Os X

Every setting here needs to be added manually (with code blocks to help you where to place them).

Debug Display

Adding the drawtunnels property draws thick translucent lines that follow the path's tunnels. Adding the drawcurve property draws a line(s) of the path(s), and the color changes every level session.

Powerup Frequencies

Zuma Deluxe For Mac Os X64

Aside from powerfreq which determines how frequently a powerup appears, accfreq (Accuracy ball), backfreq (Backwards ball), bombfreq (Bomb) and slowfreq (Slowdown ball) are in the game's code and determines how accuracy/backwards/bomb/slowdown frequently appear more than other powerups. The lower the count (all 5 freq properties), the more frequent powerups spawn.

Longer/Shorter Danger Zone Radius

Adding the danger property allows you to edit the radius of the danger zone. The higher the count, the further the radius.

Ball Count

Adding the balls property sets the exact ball count. Completing a level with limited balls without the win condition (the number of points to fill the gauge) fulfilled wins the level regardless if the gauge was filled or not. Negative values give you an instant win.

Destroy All Balls

Adding the destroyall property (any value, including 0 and negatives) will destroy all balls in screen once the gauge has been filled.

Coin Frequency

Adding the treasurefreq property determines the chance of a coin appearing. This property uses division, and the value is the divisor (2nd number), meaning 0 as the value crashes the game because it's attempting to divide by zero. The first number (dividend) is unknown. The lesser the value, the higher chance a coin appears.

Acceleration Rate

Adding the accrate property (not to be confused with accfreq, which determines accuracy powerup frequency) determines the acceleration rate. Negative values freeze the balls after rolling. If the acceleration rate is in a negative value and the gauge is filled, all of the balls will roll backwards one by one.

Unused Text

At offset 0030CCC2 in the exe file there is some unused text. This was supposed to be on two CONGRATULATIONS! screens, but they were never added.

Regional Differences

In non-English versions of Zuma, some of the assets have been changed. French is used here for comparison.

Gauntlet Screen

The English version has text in all of the three buttons (more precisely 'BACK', 'PLAY' and 'NEXT'), while in the French version, only 'PLAY' has text and is wider.

FrenchEnglish

Japanese Version

The Japanese version of Zuma Deluxe has the Random level locked. Furthermore, the 'Locked' text layer is below the red gradient.

JapaneseEnglish (and other languages)

Furthermore, the texts below 'ガントレット' (Gauntlet) that change depending on the level and mode selected (Locked, Random, etc) are images instead of strings.

Main Menu

For

The English version has 'MORE GAMES' and 'QUIT' into two squares, while the French version has both buttons in a rectangle.

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FrenchEnglish

HUD and Fonts

The French version of NativeAlien48 is more glossy, no font spacing after breaks, and some fonts are 'flat'.

FrenchEnglish
The Zuma series
WindowsZuma Deluxe • Zuma's Revenge!
Mac OS XZuma Deluxe
Nintendo DSZuma's Revenge!

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