Visual C For Mac Os



C# (pronounced 'c-sharp') is a great coding language that works across Mac and PC. Programmers use it to build a variety of software applications, especially in the Windows environment. Visual Studio for the Mac does not support C at this time (August 22, 2017). See this MSDN post for more details. How do I get c to work on Visual Studio for Mac? You can vote to request that C be added to Visual Studio for Mac here: Support. Microsoft visual c for mac free download - Parallels Desktop for Mac, Apple Mac OS X Snow Leopard, Microsoft Virtual PC for Mac 7.0.3 Update, and many more programs. Visual Studio 2019 for Mac. Develop apps and games for iOS, Android and using.NET. Download Visual Studio for Mac. Create and deploy scalable, performant apps using.NET and C# on the Mac.

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In this article, you'll learn how to install .NET Core on macOS. .NET Core is made up of the runtime and the SDK. The runtime is used to run a .NET Core app and may or may not be included with the app. The SDK is used to create .NET Core apps and libraries. The .NET Core runtime is always installed with the SDK.

The latest version of .NET Core is 3.1.

Supported releases

The following table is a list of currently supported .NET Core releases and the versions of macOS they're supported on. These versions remain supported either the version of .NET Core reaches end-of-support.

  • A ✔️ indicates that the version of .NET Core is still supported.
  • A ❌ indicates that the version of .NET Core isn't supported.
Operating System.NET Core 2.1.NET Core 3.1.NET 5 Preview
macOS 10.15 'Catalina'✔️ 2.1 (Release notes)✔️ 3.1 (Release notes)✔️ 5.0 Preview (Release notes)
macOS 10.14 'Mojave'✔️ 2.1 (Release notes)✔️ 3.1 (Release notes)✔️ 5.0 Preview (Release notes)
macOS 10.13 'High Sierra'✔️ 2.1 (Release notes)✔️ 3.1 (Release notes)✔️ 5.0 Preview (Release notes)
macOS 10.12 'Sierra'✔️ 2.1 (Release notes)❌ 3.1 (Release notes)❌ 5.0 Preview (Release notes)

Unsupported releases

The following versions of .NET Core are ❌ no longer supported. The downloads for these still remain published:

  • 3.0 (Release notes)
  • 2.2 (Release notes)
  • 2.0 (Release notes)

Runtime information

The runtime is used to run apps created with .NET Core. When an app author publishes an app, they can include the runtime with their app. If they don't include the runtime, it's up to the user to install the runtime.

There are three different runtimes you can install on macOS:

ASP.NET Core runtime
Runs ASP.NET Core apps. Includes the .NET Core runtime.

.NET Core runtime
This runtime is the simplest runtime and doesn't include any other runtime. It's highly recommended that you install ASP.NET Core runtime for the best compatibility with .NET Core apps.

SDK information

The SDK is used to build and publish .NET Core apps and libraries. Installing the SDK includes both runtimes: ASP.NET Core and .NET Core.

Dependencies

.NET Core is supported on the following macOS releases:

.NET Core VersionmacOSArchitectures
3.1High Sierra (10.13+)x64More information
3.0High Sierra (10.13+)x64More information
2.2Sierra (10.12+)x64More information
2.1Sierra (10.12+)x64More information

Beginning with macOS Catalina (version 10.15), all software built after June 1, 2019 that is distributed with Developer ID, must be notarized. This requirement applies to the .NET Core runtime, .NET Core SDK, and software created with .NET Core.

The installers for .NET Core (both runtime and SDK) versions 3.1, 3.0, and 2.1, have been notarized since February 18, 2020. Prior released versions aren't notarized. If you run a non-notarized app, you'll see an error similar to the following image:

For more information about how enforced-notarization affects .NET Core (and your .NET Core apps), see Working with macOS Catalina Notarization.

libgdiplus

.NET Core applications that use the System.Drawing.Common assembly require libgdiplus to be installed.

An easy way to obtain libgdiplus is by using the Homebrew ('brew') package manager for macOS. After installing brew, install libgdiplus by executing the following commands at a Terminal (command) prompt:

Install with an installer

macOS has standalone installers that can be used to install the .NET Core 3.1 SDK:

Download and manually install

As an alternative to the macOS installers for .NET Core, you can download and manually install the SDK and runtime. Manual install is usually performed as part of continuous integration testing. For a developer or user, it's generally better to use an installer.

If you install .NET Core SDK, you don't need to install the corresponding runtime. First, download a binary release for either the SDK or the runtime from one of the following sites:

  • ✔️ .NET 5.0 preview downloads
  • ✔️ .NET Core 3.1 downloads
  • ✔️ .NET Core 2.1 downloads

Next, extract the downloaded file and use the export command to set variables used by .NET Core and then ensure .NET Core is in PATH.

To extract the runtime and make the .NET Core CLI commands available at the terminal, first download a .NET Core binary release. Then, open a terminal and run the following commands from the directory where the file was saved. The archive file name may be different depending on what you downloaded.

Use the following command to extract the runtime:

For

Use the following command to extract the SDK:

Tip

The preceding export commands only make the .NET Core CLI commands available for the terminal session in which it was run.

You can edit your shell profile to permanently add the commands. There are a number of different shells available for Linux and each has a different profile. For example:

  • Bash Shell: ~/.bash_profile, ~/.bashrc
  • Korn Shell: ~/.kshrc or .profile
  • Z Shell: ~/.zshrc or .zprofile

Edit the appropriate source file for your shell and add :$HOME/dotnet to the end of the existing PATH statement. If no PATH statement is included, add a new line with export PATH=$PATH:$HOME/dotnet.

Visual

Also, add export DOTNET_ROOT=$HOME/dotnet to the end of the file.

This approach lets you install different versions into separate locations and choose explicitly which one to use by which application.

Install with Visual Studio for Mac

Visual Studio for Mac installs the .NET Core SDK when the .NET Core workload is selected. To get started with .NET Core development on macOS, see Install Visual Studio 2019 for Mac. For the latest release, .NET Core 3.1, you must use the Visual Studio for Mac 8.4.

Install alongside Visual Studio Code

Visual Studio Code is a powerful and lightweight source code editor that runs on your desktop. Visual Studio Code is available for Windows, macOS, and Linux.

While Visual Studio Code doesn't come with an automated .NET Core installer like Visual Studio does, adding .NET Core support is simple.

  1. Download and install Visual Studio Code.
  2. Download and install the .NET Core SDK.
  3. Install the C# extension from the Visual Studio Code marketplace.

Install with bash automation

The dotnet-install scripts are used for automation and non-admin installs of the runtime. You can download the script from the dotnet-install script reference page.

The script defaults to installing the latest long term support (LTS) version, which is .NET Core 3.1. You can choose a specific release by specifying the current switch. Include the runtime switch to install a runtime. Otherwise, the script installs the SDK.

Note

The command above installs the ASP.NET Core runtime for maximum compatability. The ASP.NET Core runtime also includes the standard .NET Core runtime.

Docker

Containers provide a lightweight way to isolate your application from the rest of the host system. Containers on the same machine share just the kernel and use resources given to your application.

.NET Core can run in a Docker container. Official .NET Core Docker images are published to the Microsoft Container Registry (MCR) and are discoverable at the Microsoft .NET Core Docker Hub repository. Each repository contains images for different combinations of the .NET (SDK or Runtime) and OS that you can use.

Microsoft provides images that are tailored for specific scenarios. For example, the ASP.NET Core repository provides images that are built for running ASP.NET Core apps in production.

For more information about using .NET Core in a Docker container, see Introduction to .NET and Docker and Samples.

Next steps

  • How to check if .NET Core is already installed.
  • Working with macOS Catalina notarization.
  • Tutorial: Get started on macOS.
  • Tutorial: Create a new app with Visual Studio Code.
  • Tutorial: Containerize a .NET Core app.

Last month at the AkronCodeClub they selected the magic square kata, which was a new one for me. Basically, you arrange 9 unique numbers in a 3x3 grid such that they add up to the same number horizontally, vertically and diagonally. I paired up with someone else who knew C#, so it was a good opportunity to try doing the kata in Visual Studio for Mac!

Although I've kicked the tires on VS4Mac a bit, one of the things I hadn't tried testing out was, well.. testing!

Method 1: An NUnit Library Project

The easiest method is to just create a new 'NUnit Library Project'. The VS4Mac team actually added a project type that includes the NUnit package and a test file out of the box. How convenient is that??

Create a new project

Go to: File / New Solution / Other / .NET / NUnit Library Project

Create a class and some tests

Like I said, there's already a 'Test.cs' file ready to go, with the proper NUnit attributes and everything. Go ahead and create a regular class and add a couple tests against it.

Run the tests

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If you can't see the 'Unit Test' pane (or pad as they call it on the Mac), open it now: View / Pads / Unit Tests

You may need to click the build button (black triangle in upper-left) to see your new tests. Or just click the 'Run All' button in the Unit Tests pad.

Now change the logic so the tests fail (if they didn't already) and you can see the failure results in the 'Test Results' pad at the bottom. If you don't see that pad, open it now: View / Pads / Test Results

That's it! If you're using VS4Mac for TDD during a code kata, it doesn't get much easier than that. :)

Method 2: Add NUnit to an Existing Project

But what if you already have a project and now you want to add tests to it? Let's start by creating a Library project to act as the 'existing project': File / New Solution / Other / .NET / Library

You should have a blank screen, along with the 'Solution' pad on the side of the screen. If you don't see that pad, go to: View / Pads / Solution

Create a Test File

Right-click your project and choose Add / New File. Select General / Empty Class and name it 'MagicSquareTests.cs'. I also repurposed the default 'MyClass.cs' as my MagicSquare class. You should end up with something like this:

Add the NUnit Package via NuGet

Right-click on Packages in the Solution pad and choose 'Add Packages'. All you need is NUnit - don't bother with the NUnit Console Runner.

You should see NUnit under the Packages folder.

Create a Few Tests

Mac Os Versions

Add some new tests to run against whatever logic your old project has. In my case, I added a single function for the magic square kata, and wrote a couple tests against it that I was sure would fail.

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The test runner tells you what failed and where.

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Run / Observe / Fix / Repeat!

Try adding enough code to get your tests to pass, and run again.

More Reading

Visual Studio Code C Mac Os

If you'd like, you can read more about what I've discovered... or just download Visual Studio for Mac and try it out yourself!





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